Drakash

Details

Heat Discharge
Sentinel
B

Type Chart

4x
2x
1/2x
1/4x

Base Stats

HP
64
STAMINA
60
SPEED
79
ATTACK
57
DEFENSE
45
SP ATTACK
83
SP DEFENSE
72

Overview

Drakash has a good combination of high special attack, a priority move, and speed, which allows it to fill the coveted role of a special-attacking synergistic Fire-type. Its low defense stat and sometimes underwhelming Turn 1 damage means Drakash needs to be played proactively, although its plentiful access to the Burn status can mitigate its bulk problems. Once its hold moves are online, Drakash (especially when paired with a synergy partner) can do nasty damage with Hellfire or Fire Tornado. Additionally, Drakash's Sentinel trait can deter the opponent from using Sleep-applying moves or turn the tables by instant waking up a key ally.

Through the fire & the flames - Drakash

by Piechu

Updated as of Patch 1.3.0

Trait & Items

Sentinel
Fire Chip

Techniques

Mud Shower
Fiery Soul
Hellfire
Fire Tornado

TVs

Base TV Total
HP 64 231 371
STAMINA 60 80 76
SPEED 79 189 232
ATTACK 57 0 156
DEFENSE 45 0 136
SP ATTACK 83 500 301
SP DEFENSE 72 0 182

Description

Introduction

Drakash finds itself being able to dish out a very large chunk of fire damage with all of its techniques, both spread and single target. It provides somewhat lacking earth damage, but it can be remedied via the use of Iron Coating. The damage output of Drakash can vary depending on what allies it has, as well as the tems taking the hits. Drakash is not suitable for every team, as the hellfire synergy relies heavily on how many fire type tems are on a Drakash's team, as well as how well they can pivot into different boards. Pilot Drakash correctly, and a player will be heavily rewarded with its tools. Sentinel allows it to play a supportive role whenever picked, being able to completely eliminate sleep as a control tool.

If you want to boost your earth damage, you can remove fire chip for Iron coating, and swap Sand Storm into the moveset. Extra spread damage assists in securing Myx kills, and threatening electrics.

Spread Information & Breakpoints

80 TVs are required to hit the stamina rotation for Fiery Soul into Hellfire, into Fire Tornado or Sand Storm.

189 TVs in speed allows Drakash to outspeed every single 2 prio technique, even when used by the fastest Temtem in the game, while using synergy boosted Hellfire, as well as Fiery Soul. If your team needs even more speed, you can sacrifice your HP to creep your speed further up to outspeed other Temtem.

Special Attack is maxed out to allow the most damage from the turns Drakash can live, and all of the remaining points are pooled into HP. We have a single left over point, but it does not do anything, so you may as well leave it in HP during TV training. 

Allies

Drakash benefits from every fire type in the game, as they all enable Hellfire. Fire Koish specifically allows it to deal even more damage with a Synergy Adept boost, potentially threatening OHKOs on full HP targets weak to fire. It's best to have 2 fires alongside Drakash to be able to secure at least one through pick/ban, as if they only see two, they may be inclined to ban the second fire. 0b10 can sparks drakash for a longer paced game, boosting damage on all of its techniques and not just Hellfire. Bush synergy is there to allow 0b10 to bulk itself up, as well as provide a cleanse + evasion to Drakash and itself.

Hedgine allows a double hellfire combo to hit, almost guaranteeing a knock out on a temtem if they are weak to fire, and threatening to knock out frailer tems with the combo through the burn ticks. 

Mimit is self-explanatory, you effectively gain another Drakash to use for synergies. 

Counters/Enemies

Most things that can resist either of Drakash's types is an immediate threat, especially anything that can resist both. If they cannot retaliate in any way, then it may be safe to leave Drakash in- just be aware of neutral double ins that can threaten it. Ukama, Wiplump and Nagaise threaten Drakash due to being able to outpace it immediately by beating it in speed, or gimping its speed via Deceit Aura, while having water techniques to dish out or buff up while Drakash is on the field. Fire Koish is an enemy as well, as it can hit Drakash with water techniques while resisting fire damage, as well as the burn that comes with Hellfire. Kalabyss completely denies Drakash, as many run mucous now and are immune to the burn, and can hit Drakash for 4x on its weaker defensive stat.

DRAKASH BASIC BUILD

by East_25

Updated as of Patch 1.3

Trait & Items

Sentinel
Fire Chip

Techniques

Fiery Soul
Fire Tornado
Hellfire
Mud Shower

TVs

Base TV Total
HP 64 418 418
STAMINA 60 80 76
SPEED 79 0 194
ATTACK 57 0 156
DEFENSE 45 0 136
SP ATTACK 83 500 301
SP DEFENSE 72 0 182

Description

(1.3 DUKE'S NOTES - ONE LESS WATER BLADER AND OCEARA FREEZE BS BEING WORSE IS GOOD NEWS FOR DRAK, BUT IT DIDN'T GET TOO MUCH HELP OTHERWISE - MUD SHOWER IS A LITTLE BETTER?)

Drakash has a very useful trait, a wide selection of powerful fire techniques, and an interesting second defensive type in earth, that gives it a 4x water weakness and additional melee weakness but help it out against toxics, electrics, fires and crystals. If only it remembered to bring better earth attacks with it.

Fiery Soul, Hellfire, and Fire Tornado is a suite of special fire attacks that would make any other fire tem blush. Fire Chip is opted for here to push Drakash's fire damage into truly dangerous levels. Fiery Soul and synergized Hellfire are also quite fast, and apply burn, helping Drak and its allies stay alive longer. Mud Shower or Sand Storm rounds out the moveset.

I would be remiss if I did not mention "French Drakash", a set pioneered by one of the top competitive players, Turbi, that users Gravel Bag and Heat Up, paired with Hypnotist Maoala, to give Drakash a turn to Heat Up and use the boosted (and invested, in this case) attack stat to power up Sand Storm and Mud Shower, alongside Flaming Meteorite.

Drakash really appreciates Water Custodian, so Nagaise is a good teammate. Tulcan gives Hellfire synergy and is a good partner against anything but waters, and Amphatyr can sparks ahead of Fiery Soul.

 

Name Type Class Priority Damage Stamina Hold
Mud Shower
Special Normal 70 14 0
Scratch
Physical Normal 20 4 0
Tenderness
Status Normal 0 3 0
Smoldering Kiss
Physical Normal 40 5 0
Burrow
Status Low 0 12 1
Heat Up
Status Normal 0 23 0
Sand Storm
Special Normal 69 23 1
Hellfire
Special Normal 84 28 1
Fire Tornado
Special Normal 145 22 2
Flaming Meteorite
Physical Normal 145 25 2
Brace
Status High 0 5 0
Drought
Status High 0 14 1
Magma Cannon
Special Low 92 29 2
Untangle
Status Ultra 0 13 1
Charcoal Wall
Status high 0 20 0
Fiery Soul
Special high 70 27 0